About Me

About me

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Hi there! I’m Jordy, a game developer from the Netherlands. Most recently, I’ve been working at Ronimo Games on an unannounced title. Before that I lived in in Copenhagen for a few years where I worked on Rebots at FlatPonies and on Forgotten at Autoscopia Interactive. Before that I worked on educational games at Firebrush studios and on Timebenders at Oogbaard.

I enjoy most domains of game programming, but am most experienced in developing systems and tools. My focus is on the team that I’m working with; it should be as intuitive as possible for my colleagues to make use of the things I develop, as I’m usually not the last step in the pipeline. I also love to participate in design discussions, although I don’t have a lot of experience in the practical aspects of design, like creating levels and puzzles, or constructing stories. Within programming, I’m especially interested in procedural generation, because to me that’s where systems-thinking and creativity meet. I’ve worked a lot with Procedural generation in Rebots. Within procedural generation I’m further interested in applying procedural techniques for narrative, which I explored in Unfolding for my Master thesis at the ITU.

I love to make systems-driven games, where interesting stories and situations emerge from the way the systems meet and interplay. I love reading about the stories that players tell from games like Dwarf Fortress and Darkest Dungeons, and I hope to evoke similar experiences with the games I make.

In my free time I like to play board and video games, skateboard, read RPG rulebooks and play with my pet birds, Sunny and Vinn.

You can play some of my gamejam and student projects on Itch, or you can find me on Twitter, Facebook, LinkedIn and Github.