Forgotten is a first-person narrative-rich game about the struggles of living with Alzheimer's and slowly losing oneself in the familiar surroundings of the home. The game explores the feelings of social isolation and confusion that those living with Alzheimer's experience.
The game was developed as part of the course “Making Games” at the ITU, a course focused on prototyping and the iterative development of games. I was the lead programmer and project manager for this project. The game can be described as a walking simulator and consequently, required less systems to be developed compared to most of my previous project. Instead, we opted for a designer-led approach to development where most of the programming was done to develop tools that empowered the rest of the team to try ideas out and iterate on them as fast as possible.
Some of my responsibilities on this project included:
Developing the “Event Manager”, which was our main tool for scripting events in the game without having to write code for it.