
Forgotten

Forgotten
Forgotten is a first-person narrative-rich game about the struggles of living with Alzheimer's and slowly losing oneself in the familiar surroundings of the home. The game explores the feelings of social isolation and confusion that those living with Alzheimer's experience.
Forgotten was initially developed as a 7-week prototype for the course “Making Games” at the IT University of Copenhagen. That prototype received nominations from Independent Game Festival at GDC and the Yonderplay Showcase at the Nordic Game Conference. We’re now developing it further into a longer, more polished experience.
The game is made up mostly of scripted sequences of events and consequently, most the programming efforts are spend developing tools that empower the designers on the team to try out ideas and iterate on them with as little friction as possible. The main tool in our toolbelt is what we call the “Event Manager”, which allows our designers to script events without having to dive into a code editor.
Forgotten is developed in Unity and used Yarn for dialogue and Rewired for input.
Some of my responsibilities on this project included:
Developing the “Event Manager”.
Integrating Yarn into the game for dialogue.
Implementing a Save system to track progress, loading to and from JSON files.
The original student prototype can still be played on Itch. Do reach out if you’re interested in trying a more recent version!
