Timebenders is an online-multiplayer mage battle arena game where players fight as mages that can manipulate time while hurling spells at each other. Players can customize the loadout of spells they go into battle with; from offensive spells like walls of fire and exploding rockfaces, to movement spells like teleporting and flying. And of course, the time manipulation spells.
I came onto the project after Guido Boogaard had developed the original prototype of the mechanic for rewinding time across a networked environment. Most of my work consisted of refactoring this initial prototype to production level code so it could be workedf on it with a larger team. I was also heavily involved with designing the general code architecture for the game, implementing a basis for the spell-casting system that all the spells are developed on and developing some of the spells.